Dropping in…
Orbital drop infantry · 12 missions · 5 worlds
SpaceFodder
Lead a squad of armoured troopers against an alien swarm. Every recruit has a name. Not all of them come home.
Left click to move · Right click to fire · Space to throw
Field manual
How to play
- Left click / hold
- Move the squad. Troopers follow the leader in a line.
- Right click / hold, or F
- Every trooper fires at the cursor.
- Space, E, middle click, or both buttons
- Leader throws a grenade or fires a rocket at the cursor.
- 1 / 2, Q or Tab
- Pick grenades or rockets.
- Click names in the squad list, then X
- Split the marked troopers into a new team (up to three). No marks splits the team in half.
- C, or click a team name
- Command another team. Teams you are not commanding hold position and shoot back.
- J
- Join the team standing next to you.
- Click a vehicle
- The team walks over and climbs in if there are enough seats. R gets out.
- Esc or P
- Pause. M mutes sound.
- Ctrl + click
- Fires on one-button trackpads.
- Touch
- Tap to move. Fire and Bomb aim at the nearest threat.
- Nests keep hatching aliens while you are near. Only explosives break them.
- Explosions hurt everyone, your own troopers included. Throw long.
- Troopers cannot shoot while wading. Acid pools burn and lava is a wall.
- Fuel canisters explode when shot. Grenades flatten alien flora.
- Colonists join the back of your line when a trooper reaches them. Walk them into the beacon.
- Vehicles: the Crawler buggy (4 seats) runs aliens over, the Warden tank (3 seats) fires explosive shells, and the Skimmer (2 seats) hovers over water, acid and lava. Split the squad to fit.
- Survivors are promoted after each win: tougher, faster, more accurate. The dead go on the wall.
Objectives
Loadout
Squad
In memory
Wall of the fallen
Paused
Hold position
Aborting counts as a failed mission. Anyone already dead stays dead.
Campaign lost
The reserve is empty
Campaign complete